About One Man Studio
We partner with major AAA teams to ship real-time content. Senior, hands-on, fully remote.
The Role
Own the finishing of client-approved proxies into final, game-ready characters and environments at AAA shipping quality. You’ll supervise 3 character pods and 1 environment pod, set the bar, keep output consistent, and act as the primary art contact for the client.
What You’ll Do
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Lead pods: Assign work, unblock artists, keep cadence and quality across characters and environments.
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Finish assets: Topology/UV cleanup, baking, PBR texturing/materials, LODs, collisions/lightmaps (env), and clean handoff for skin weighting (chars).
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Reviews: Run dailies, give concise notes/paintovers, and drive assets through gates (Blockout → HP/LP → Bake → Texture → In-Engine → Final).
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In-engine checks (Unreal): Validate materials/master instancing, scale, LODs, and performance.
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Budgets & performance: Keep to tri/material/texture/memory targets; manage LOD strategy.
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Client interface: Gather feedback, control scope, surface risks early with options.
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Planning: Break down tasks, estimate, track with production, and protect delivery.
Requirements
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7+ years in real-time 3D art; 2+ years leading artists or pods.
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Shipped at least one AA/AAA project in a lead/key capacity.
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Strong in Maya (or Blender/Max), ZBrush, Substance 3D; solid PBR fundamentals.
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Confident integrating and troubleshooting in Unreal Engine.
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Clear, direct communicator; reliable in a remote setup and across time zones.
Nice to Have
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Depth in character finishing (deformation-aware topology/skin weighting literacy) or environment finishing (modularity, trim sheets, foliage).
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Tooling/scripting (Python/MEL/Blueprint utilities), SpeedTree, Houdini, Marmoset.
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Experience with ShotGrid/Jira and vendor/outsource workflows.
Portfolio
Show game-ready characters and/or environments with brief breakdowns (wireframe, map sets, tri counts, LOD notes) and in-engine captures. If we can’t see process and results, we can’t assess.
What Success Looks Like
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Consistent first-pass approvals from the client.
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On-time deliveries with minimal rework.
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Assets meeting visual and performance targets in engine.
